All games are generally structured around a very simple principal, either you win or you lose. Obviously winning is fun, but can losing sometimes be fun as well? And if yes, then what are the conditions for making losing a fun experience?
This is a hotly debated subject, and I may as well say this straight away, I do not offer any conclusive answers in this post. What I do offer is a brief insight into the research conducted.
I played Star Wars: Knights of the Old Republic the other day. Before I knew it 3 hours had past, and I hadn’t even noticed! The same can happen whilst you read a book or watch a film. But why?
One of the reasons: Immersion