I realised the other day that I do not wish to play the new Assassin’s Creed game called Syndicate. This is weird, as I have always quite enjoyed the Assassin’s Creed franchise. My recent lack of interest in the franchise has probably come along gradually, and some of the reviews of the latest game was the nail in that coffin for me personally.
In previous blog posts, I wrote about whether video games make players more violent, and also Star Wars: Knights of the Old Republic, which created a feeling of guilt during game-play. In this post I look at a research paper that connects these two by looking at how video games elicit guilt and thereby salience towards care and fairness.
This post is going to be somewhat different to posts in the past, an in the fact that I will not actually be writing much more than this immediate introduction. Instead I’ve decided to convert what I had to say from text to video. So, just below you will see a video where I talk about narratives and storytelling in games, with a particular focus on the game A Story about my Uncle created by Gone North Games in 2014.