Today’s post is in the shape of a video that I uploaded onto YouTube! It’s all on Bioshock Infinite and the choices, or rather lack thereof that take place in the game.
Videos take a bit of time to create, who would have thought it?! Well, the consequence of this rather obvious fact is that I’ve been slightly delayed in publishing it, but here is what has been going on.
So I completed the Bioshock series – Infinite being the last of the three. And it is quite an amazing game! It does have its problems, actually the more you scrutinise the game the more issues are revealed. But most people tend to forgive the game for these flaws, simply because the overall experience is so good.
The game is in stark contrast to its two predecessors, which is a good thing! What I found most interesting was the lack of choice the game offers, compared to the two first games where we constantly have to decide the fates of other peoples lives. This made me think. About life and about choice. How we understand choice and how this makes us feel free, and what happens when we don’t feel free. This last point was illustrated really well in the game – the lack of freedom.
So, on Sunday I’ll be publishing a video post on this subject; Bioshock Infinite, the lack of choice and the idea of determinism in life. It was a heavy and complicated subject, so I hope the addition of a few visuals and my lovely voice will help!
The above picture is what it looks like at the moment. It’s a fun and challenging process putting such a video together, but thoroughly enjoyable watching it grow frame for frame.
That’s really all for now – gotta get back to editing! I hope you all check back on Sunday for the finished product, and any constructive criticism is of course welcome.
Thanks for reading!
Think video games. Then think of the person playing the video game, who do you see? For a long time most people will have imagined an unhealthy looking, spotted geek – someone who has clearly seen too little sunlight and too few mornings. Well, I suggest that this has been, and is changing; in the same way as video games themselves are changing.