What Telltale games tells us about Narratives in Video Games

What Telltale games tells us about Narratives in Video Games

How do you tell a good story in a video game? This is a challenge developers have struggled with since the early ages of video games, and more often than not, the story in a game comes across as slightly lacklustre in one way or another. Now, you could simply dismiss this as being down to video games favouring gameplay over narrative. However, the Telltale games success points toward another problem – one that indicates an intrinsic disparity between game and story.

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From why we play to the stories we tell in Video Games – Thoughts on coming Thesis

From why we play to the stories we tell in Video Games – Thoughts on coming Thesis

I am slowly working on ideas for my upcoming Master’s Thesis (very slowly), and therefore today’s post will be mainly a contemplative one – mulling over some of my initial thoughts. Also, this thesis will of course be about video games. Surprise, surprise.

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Indie Wednesdays: The Stanley Parable

Indie Wednesdays: The Stanley Parable

Enter Stanley. The protagonist in The Stanley Parable, well, presumed protagonist. This is a meta game, there can be no doubts about that. However, the rest is speculation. Stanley is worker number 427, which alone sparks questions. 4-2-7. Could this be a reference to Adam Douglas number 42, representing the meaning of life? Or maybe a comment on the modern working force, being online and in some ways working 24/7. Welcome, to this weeks indie blog post on The Stanley Parable.

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