For this second entry of the series, I define some essential terms such as games, video games, and stories. It is surprisingly complicated to define these terms and I do so in order to ensure future reference to the gameplay in a video game, for instance, cannot be misunderstood or misinterpreted. In other words, you are in for a few theoretical definitions, but I promise it is quite interesting to know the difference between these terms.
This is the first entry in a series of upcoming posts that all derive from my M.A. Thesis. As the title indicates, these posts concern themselves with storytelling in video games. They are an examination of the traditional storytelling structures and how these are represented in video games. Part 1 is the thesis introduction, including a few comments here and there. Part 1 leaves a lot of unanswered questions, but these will be addressed over the coming weeks.