One might say that “ludo-narrative dissonance” has become somewhat of a buzz-word of mine of late, and one would be very correct in saying so. The issues presented in video games when ludic (game mechanics) and narrative expressions do not compute has become a particular interest of mine. So much so that is has become a central part of my Master’s Thesis: “In order to create a cohesive experience of play and story, ludic and narrative elements must align in meaning and expression”.
This is just going to be a short blog post. As some of you may have noticed I haven’t been posting regularly for a while, which is largely due to exams. I have really enjoyed writing and posting this past semester and it makes me very happy to see the continued support for the site and my take on video games. So here is a HUGE thank you to all of you!
After many years of video game research being centred around the possible negative consequences of playing video games, recent times has seen a change with more positive affects from engaging with video games are discovered. A study from 2015 took a closer look at possible connections between playing sports video games, and engaging in real life sports.