XCOM 2 – How not to use Narrative: Focus on being a Game not a Movie

XCOM 2 – How not to use Narrative: Focus on being a Game not a Movie

Today’s posts is mainly one of reflection, based on some frustrations with the latest game I played, XCOM 2. I am not going to analyse the game in full, or review it for that matter of fact, but simply pick at a element that I found increasingly frustrating throughout the game: its way of presenting the narrative.

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The Game HUD: Do we love them or hate them?

The Game HUD: Do we love them or hate them?

Caroux and Isbister recently published a study on game HUDs (head-up displays) that examines user experience. Today we’ll take a closer look at this study and some general ideas concerning video game HUDs. 
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What is more scary – A Haunted House or Virtual Reality Horror?

What is more scary – A Haunted House or Virtual Reality Horror?

Sometimes in order to understand how video games affect you, you have to look at the real world. Horror games in virtual reality appear to affect people a lot, and it may very well be connected to levels of immersion.

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Image taken from Dystopia‘s website

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What Telltale games tells us about Narratives in Video Games

What Telltale games tells us about Narratives in Video Games

How do you tell a good story in a video game? This is a challenge developers have struggled with since the early ages of video games, and more often than not, the story in a game comes across as slightly lacklustre in one way or another. Now, you could simply dismiss this as being down to video games favouring gameplay over narrative. However, the Telltale games success points toward another problem – one that indicates an intrinsic disparity between game and story.

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