XCOM 2 – How not to use Narrative: Focus on being a Game not a Movie

XCOM 2 – How not to use Narrative: Focus on being a Game not a Movie

Today’s posts is mainly one of reflection, based on some frustrations with the latest game I played, XCOM 2. I am not going to analyse the game in full, or review it for that matter of fact, but simply pick at a element that I found increasingly frustrating throughout the game: its way of presenting the narrative.

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The Game HUD: Do we love them or hate them?

The Game HUD: Do we love them or hate them?

Caroux and Isbister recently published a study on game HUDs (head-up displays) that examines user experience. Today we’ll take a closer look at this study and some general ideas concerning video game HUDs. 
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Indie Wednesdays: The Plan – A five minute journey through life

Indie Wednesdays: The Plan – A five minute journey through life

Some games offer you new fun mechanics and ways of playing that can challenge you as a player and be uniquely fun. Other games just want to tell a story with you in the driving seat – games that offer a contemplative experience. The Plan is one such game.

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