Immersion and Flow (Part 1): How flow is activated and Tetris makes good use of it

Immersion and Flow (Part 1): How flow is activated and Tetris makes good use of it

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Being immersed in a game, or experiencing a state of flow. This is often what makes or breaks a game when you sit down to play it. If the game achieves neither of the two it isn’t a good sign. At least one of these often prove necessary in order to engage a person for longer periods of time.

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