How Storytelling Functions in Video Games (Part 2): Defining Video Games, Stories and Play

How Storytelling Functions in Video Games (Part 2): Defining Video Games, Stories and Play

For this second entry of the series, I define some essential terms such as games, video games, and stories. It is surprisingly complicated to define these terms and I do so in order to ensure future reference to the gameplay in a video game, for instance, cannot be misunderstood or misinterpreted. In other words, you are in for a few theoretical definitions, but I promise it is quite interesting to know the difference between these terms. 

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Ladykiller in a Bind: Defining video games and analysing narrative gameplay

Ladykiller in a Bind: Defining video games and analysing narrative gameplay

Ladykiller in a Bind, created by Christine Love, is what many would probably call an interactive visual novel. However, I argue that it should still be considered a video game, and not considering experiences such as this one video games would be a loss to the game community and the media’s otherwise diverse possibilities of expression.

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