The Legend of Grimgor Ironhide
Something stirs in the desolate lands to the South. A thirst for war and conquest. The Orcs have awoken, ready to once again do battle with their hated enemy to the North: the Dwarfs, or ‘da stunties’ as the Orcs call them. A new Warlord has risen to power and now commands the city of Black Crag: Grimgor Ironhide. Considered by many to be one of the greatest Orc Warlords to have ever lived, Grimgor Ironhide is renowned for his savagery. He has never lost a fight.
“Everfing I see is mine. All da uvver bits are mine too – I just ain’t got there yet. When we reach da end of da whole world, we’ll turn around and march back.” – Grimgor Ironhide.
Another guest appearance on the blog! If my username seems familiar, it’s because I wrote the post on XCOM and difficulty in games. This post will be something a little different, and less analytical in nature, but I hope it will tide you over until I have something cleverer to say. So for now, I hope the tales of my exploits in the newly-released Stellaris will entertain you!
To be honest I don’t know the exact answer to this question yet. I am not great at planning such things, as I am driven by what captures my immediate attention and mostly just let ideas develop as I work with them.
That being said, my intention is to work in a more coherent fashion this coming year, with a focus on subjects that tie into my area of study. Studying English my main focus lies within the realms of media analysis, and the interplay between individuals, society and cultural products such books, films and video games. Video games being the most prominent area of interest as you might have noticed. In short I wish to examine how we can analyse and work with video games within the humanities, but also tie such analysis into the context of other studies of games from areas such as psychology and cognitive science.
In other words expect to see more analyses of video games this coming year that offer examples of how we can approach this type of media from a humanistic perspective. As I probably won’t have time to play a new game and analyse it every single week, these will be subsidised with reviews and reflections of recent developments within video game research, and probably the more opinionated blog post from time to time.
With a bit of luck you, dear reader, should be able to see a development of theories throughout the year, which represents my own increased understanding and knowledge on this area of study. If all goes well, this shall end up in a Masters Thesis written on the subject of video game analysis by yours truly!
So there you go, the ambitions are in place, and I hope you will follow the progress of my blog, which should reflect slightly more maturity in its second year of existence, and therefore more coherent content.
How it all goes only time will tell..
FIFA is published in a new version every single year, following a tradition we see in many sports franchises including the NBA (Basketball), NFL (American Football), and even PCM (Pro Cycling). The games are sold at typical AAA price and sometimes the changes and improvements from one year to the next are slight. I suggest, a part of our purchasing motivation is linked to the novelty-habituation cycle.