Mafia 3: Problems with pacing and ludo-narrative dissonance

Mafia 3: Problems with pacing and ludo-narrative dissonance

One might say that “ludo-narrative dissonance” has become somewhat of a buzz-word of mine of late, and one would be very correct in saying so. The issues presented in video games when ludic (game mechanics) and narrative expressions do not compute has become a particular interest of mine. So much so that is has become a central part of my Master’s Thesis: “In order to create a cohesive experience of play and story, ludic and narrative elements must align in meaning and expression”. 

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Image Credit: Super Cheats

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XCOM 2 – How not to use Narrative: Focus on being a Game not a Movie

XCOM 2 – How not to use Narrative: Focus on being a Game not a Movie

Today’s posts is mainly one of reflection, based on some frustrations with the latest game I played, XCOM 2. I am not going to analyse the game in full, or review it for that matter of fact, but simply pick at a element that I found increasingly frustrating throughout the game: its way of presenting the narrative.

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