One might say that “ludo-narrative dissonance” has become somewhat of a buzz-word of mine of late, and one would be very correct in saying so. The issues presented in video games when ludic (game mechanics) and narrative expressions do not compute has become a particular interest of mine. So much so that is has become a central part of my Master’s Thesis: “In order to create a cohesive experience of play and story, ludic and narrative elements must align in meaning and expression”.
I realised the other day that I do not wish to play the new Assassin’s Creed game called Syndicate. This is weird, as I have always quite enjoyed the Assassin’s Creed franchise. My recent lack of interest in the franchise has probably come along gradually, and some of the reviews of the latest game was the nail in that coffin for me personally.