Written by Jens Kjeldgaard-Christiansen
This post argues that the modern video game bears a unique affinity to contemporary convergence culture. Recognizing this affinity will improve our understanding of the video game as well as the media culture framing it. The post opens by discussing Henry Jenkins’ conception of convergence culture and by locating the video game in this dynamic media economy. It moves on to present three arguments supporting the main claims above. First, the video game is a kind of meta-medium comprising other, convergent media. Conceptualizing it as such will help theorists go beyond reductionist perspectives on what the video game is and does. Second, the modern video game allows for an unprecedented degree of transmedia coordination through the implementation of downloadable content. Third, transmedia storytelling is increasingly explored in video games. The medium channels trends in convergence culture whereby audiences traverse storyworlds on multiple platforms.