How Storytelling Functions in Video Games (Part 2): Defining Video Games, Stories and Play

How Storytelling Functions in Video Games (Part 2): Defining Video Games, Stories and Play

For this second entry of the series, I define some essential terms such as games, video games, and stories. It is surprisingly complicated to define these terms and I do so in order to ensure future reference to the gameplay in a video game, for instance, cannot be misunderstood or misinterpreted. In other words, you are in for a few theoretical definitions, but I promise it is quite interesting to know the difference between these terms. 

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How Storytelling Functions in Video Games (Part 1): Introduction

How Storytelling Functions in Video Games (Part 1): Introduction

This is the first entry in a series of upcoming posts that all derive from my M.A. Thesis. As the title indicates, these posts concern themselves with storytelling in video games. They are an examination of the traditional storytelling structures and how these are represented in video games. Part 1 is the thesis introduction, including a few comments here and there. Part 1 leaves a lot of unanswered questions, but these will be addressed over the coming weeks.

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Understanding Mental Health in Video Games: “Hellblade: Senua’s Sacrifice”

Understanding Mental Health in Video Games: “Hellblade: Senua’s Sacrifice”

Rarely will you come across a video game that so earnestly portrays mental illness, in this case mainly schizophrenia, and how this condition can shape or reshape a person’s perception of reality. Hellblade: Senua’s Sacrifice tells the story of Senua and her journey through her own hellish reality. It is a story that in 2017 needed to be told via the video game medium.

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Bastion – Do you prefer the Characters or the World?

Bastion – Do you prefer the Characters or the World?

Sometimes in life you are given a choice. That choice can be significant and life changing, or simply on what type of filling you would like in your sandwich today. Bastion (2011) offers both. Many simple choices concerning your preference of weapon – call it play-style flavour – and a couple of major choices. Significant not just for your character, but for the entire world of the game. The following may contain minor spoilers.

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