Sometimes in order to understand how video games affect you, you have to look at the real world. Horror games in virtual reality appear to affect people a lot, and it may very well be connected to levels of immersion.
Have you ever wondered what it might feel like if you were actually in a horror movie? Wondered maybe, why people freeze in certain situations instead of just reacting? Or simply why the characters always seem to react so irrational? I am no one step closer to understanding these characters after playing the game Dread Halls with and Oculus Rift on PC – it was literally horrible!
I guess the initial answer to this question is pretty simple – we stop playing the games. The horror genre in general has always been a niche genre, and many people will generally try to avoid watching horror movies, or playing horror games. But horror games, just like many other genres, keep becoming more realistic, and today I’ll be looking at in what ways the realism is increased, and also the consequences hereof.
Welcome! Today I will look at White Night, a third-person, detective-puzzle survival-horror game. Some very clear game-design choices were seemingly made during the production of this game, and these become evident from the very first minutes of playing. This game is simple, yet clever, in its way of devising scary and creepy moments throughout. It certainly affected me!