Think video games. Then think of the person playing the video game, who do you see? For a long time most people will have imagined an unhealthy looking, spotted geek – someone who has clearly seen too little sunlight and too few mornings. Well, I suggest that this has been, and is changing; in the same way as video games themselves are changing.
In previous blog posts, I wrote about whether video games make players more violent, and also Star Wars: Knights of the Old Republic, which created a feeling of guilt during game-play. In this post I look at a research paper that connects these two by looking at how video games elicit guilt and thereby salience towards care and fairness.