Sometimes in life you are given a choice. That choice can be significant and life changing, or simply on what type of filling you would like in your sandwich today. Bastion (2011) offers both. Many simple choices concerning your preference of weapon – call it play-style flavour – and a couple of major choices. Significant not just for your character, but for the entire world of the game. The following may contain minor spoilers.
The Legend of Grimgor Ironhide
Something stirs in the desolate lands to the South. A thirst for war and conquest. The Orcs have awoken, ready to once again do battle with their hated enemy to the North: the Dwarfs, or ‘da stunties’ as the Orcs call them. A new Warlord has risen to power and now commands the city of Black Crag: Grimgor Ironhide. Considered by many to be one of the greatest Orc Warlords to have ever lived, Grimgor Ironhide is renowned for his savagery. He has never lost a fight.
“Everfing I see is mine. All da uvver bits are mine too – I just ain’t got there yet. When we reach da end of da whole world, we’ll turn around and march back.” – Grimgor Ironhide.
Another guest appearance on the blog! If my username seems familiar, it’s because I wrote the post on XCOM and difficulty in games. This post will be something a little different, and less analytical in nature, but I hope it will tide you over until I have something cleverer to say. So for now, I hope the tales of my exploits in the newly-released Stellaris will entertain you!
Some games offer you new fun mechanics and ways of playing that can challenge you as a player and be uniquely fun. Other games just want to tell a story with you in the driving seat – games that offer a contemplative experience. The Plan is one such game.